# Use initiator and target entities to populate 
# the left and right parts of the dialogue UI
L
R
M:quizzical
>
T:...
<
T:Hello?
>
T:...
T:...? Oh! Hey. Call me Malcreaud.
T:When I'm not here, I'm somewhere else collecting things.
T:When I've got stuff to sell... well then, that's when you'll find me here.
# Intentionally don't flip the music back
