# Use initiator and target entities to populate 
# the left and right parts of the dialogue UI
L
R
M:quizzical
<
T:Huh? What is a timewalker?
>
T:Wait, you don't know about that?
T:Well...
T:You know how, when ya die, you come back...
T:...and the world changes a little?
T:That's timewalkin'. Not everyone can do that.
T:You all goosekin who can control doing it -- that's what we call bein' a timewalker.
T:If it just happens to ya without thinkin', then you're just a traveler. And bein' a traveler ain't particularly useful.
T:We get a lotta travelers coming through here. Only rarely do we ever cross a real timewalker.
