# Use initiator and target entities to populate 
# the left and right parts of the dialogue UI
L
R
M:quizzical
<
T:Hmm. I met another guy like you... Zeptrell? 
T:He said the same thing. "Timewalker". 
T:What's a timewalker?
>
T:He didn't tell you? Huh. That's surprisin'.
T:I figure he wants you to learn something about this place first. He's a peculiar sort.
T:Well, anyway... "Timewalkers"?
T:You know how, when ya die, you come back...
T:...and the world changes a little?
T:That's timewalkin'. Not everyone can do that.
T:You all goosekin who can control doing it -- that's what we call bein' a timewalker.
T:If it just happens to ya without thinkin', then you're just a traveler. And bein' a traveler ain't particularly useful.
T:We get a lotta travelers coming through here. Only rarely do we ever cross a real timewalker.
