# Use initiator and target entities to populate 
# the left and right parts of the dialogue UI
L
R
M:marrolo
>
T:!
T:You can see me?
T:!
T:I'm Marrolo. Need dust?
<
T:...
T:What?
>
T:Lunar dust? Haven't heard of it?
T:Buy some. Try it. I'll be around again with more.
P>-
N>-
<
T:Okay...
T:...?

