# Use initiator and target entities to populate 
# the left and right parts of the dialogue UI
L
R
M:tonecas_caves
>
T:Huh. Never get visitors down here.
<
T:I could imagine.
T:...who are you?
>
T:Tonecas.
T:And you...
T:You're a timewakler.
T:Or. You'll become one. Maybe.
T:Hmmm...

