# Use initiator and target entities to populate 
# the left and right parts of the dialogue UI
L
R
M:intense
>
T:Greetings, Goosekin.
<
T:...?
> 
T:I have been searching for you.
<
T:Me? What?
T:Who are you?
>
T:Hmm.
T:You haven't timewalked yet?
<
T:What?
>
T:Another traveler?
T:Apologies. 
T:I will meet you again.
T:For now... hmm...
T:...
T:Time will tell.
C
T:Flit Hong turns away
R
>
T:No feather.
T:Curious.

