# Use initiator and target entities to populate 
# the left and right parts of the dialogue UI
L
R
M:tonecas_surface
>
T:Thanks for stoppin' by. I think I'll hang out here for a while.
T:See me every once in a while, will ya? I might have some stuff to teach ya.
T:Anyway, here's some useful stuff I can teach ya right now...
C
T:Tonecas hands you some scrolls
L
R
>
T:Read 'em right away, will ya? Those are literally unique.
T:If you lose 'em, they're gone forever.

